forked from sagnik/Project_Velocity
853 lines
33 KiB
Swift
853 lines
33 KiB
Swift
import AVFoundation
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import Observation
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import SceneKit
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import SwiftUI
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import UIKit
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@Observable
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final class InventoryStore {
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enum Mode: String, CaseIterable, Identifiable {
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case sunseeker = "Sunseeker"
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case dreamWeaver = "Dream Weaver"
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case dollhouse = "Dollhouse"
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var id: String { rawValue }
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}
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var mode: Mode = .sunseeker
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var sourceImage: UIImage?
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var generatedImage: UIImage?
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var isProcessing: Bool = false
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var sunNodesReady: Bool = false
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var dollhouseHour: Double = 12
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// Error message shown in the DreamWeaver panel
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var errorMessage: String?
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}
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struct InventoryView: View {
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@State private var store = InventoryStore()
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@State private var showCamera = false
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@State private var sliderTickHour = 12
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@State private var showShareSheet = false
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@State private var shareImage: UIImage? = nil
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private let hasDollhouseAsset = InventoryModeAvailability.hasShippedDollhouseAsset()
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private let haptics = UIImpactFeedbackGenerator(style: .light)
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private var visibleModes: [InventoryStore.Mode] {
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InventoryModeAvailability.productionVisibleModes(hasDollhouseAsset: hasDollhouseAsset)
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}
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private var selectedMode: InventoryStore.Mode {
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InventoryModeAvailability.sanitizedProductionSelection(store.mode, hasDollhouseAsset: hasDollhouseAsset)
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}
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private var modeSelection: Binding<InventoryStore.Mode> {
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Binding(
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get: { selectedMode },
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set: { newValue in
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store.mode = InventoryModeAvailability.sanitizedProductionSelection(
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newValue,
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hasDollhouseAsset: hasDollhouseAsset
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)
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}
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)
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}
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var body: some View {
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VStack(alignment: .leading, spacing: 16) {
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// Page header — share button sits on the same baseline as the title
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HStack(alignment: .top) {
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VStack(alignment: .leading, spacing: 4) {
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Text("Inventory")
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.font(.system(size: 28, weight: .bold))
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.foregroundStyle(VelocityTheme.foreground)
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Text(InventoryModeAvailability.modeSummaryText(hasDollhouseAsset: hasDollhouseAsset))
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.font(.system(size: 12))
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.foregroundStyle(VelocityTheme.mutedFg)
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}
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Spacer()
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if let img = store.generatedImage {
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Button {
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shareImage = img
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showShareSheet = true
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} label: {
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Image(systemName: "square.and.arrow.up")
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.font(.system(size: 20, weight: .medium))
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.foregroundStyle(VelocityTheme.foreground)
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.frame(width: 44, height: 44)
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.contentShape(Rectangle())
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}
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.buttonStyle(.plain)
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.transition(.opacity.combined(with: .scale))
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}
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}
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.animation(.easeInOut(duration: 0.2), value: store.generatedImage != nil)
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.padding(.horizontal, 20)
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.padding(.top, 20)
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Picker("Mode", selection: modeSelection) {
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ForEach(visibleModes) { mode in
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Text(mode.rawValue).tag(mode)
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}
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}
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.pickerStyle(.segmented)
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.padding(.horizontal, 20)
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.padding(.top, 12)
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if !hasDollhouseAsset {
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ProductionScopeCard(
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icon: "cube.transparent",
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title: "Dollhouse hidden in this production build",
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message: "Dollhouse stays out of the production iPad scope until a verified Building.usdz or Building.scn asset is shipped in the app bundle."
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)
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.padding(.horizontal, 20)
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}
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Group {
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switch selectedMode {
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case .sunseeker:
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#if targetEnvironment(simulator)
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SimulatorUnavailableCard(
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icon: "arkit",
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title: "Sunseeker requires a real device",
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message: "The production build no longer renders a simulated AR sun path with fake location or heading data. Use a physical iPad to inspect the live camera-based overlay."
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)
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#else
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SunseekerPanel(sunNodesReady: $store.sunNodesReady)
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#endif
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case .dreamWeaver:
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// No simulator guard here — CameraPicker automatically falls back
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// to the photo library when no camera is available (e.g. Simulator),
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// so the full Capture → Reimagine → API flow is testable without a device.
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DreamWeaverPanel(
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sourceImage: $store.sourceImage,
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generatedImage: $store.generatedImage,
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isProcessing: $store.isProcessing,
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errorMessage: $store.errorMessage,
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showCamera: $showCamera
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)
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case .dollhouse:
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DollhousePanel(hour: $store.dollhouseHour, tickHour: $sliderTickHour, haptics: haptics)
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}
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}
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.padding(.horizontal, 20)
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.padding(.bottom, 20)
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.animation(.easeInOut(duration: 0.25), value: store.mode)
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}
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.background(VelocityTheme.background)
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.simultaneousGesture(
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TapGesture().onEnded {
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UIApplication.shared.sendAction(
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#selector(UIResponder.resignFirstResponder),
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to: nil, from: nil, for: nil
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)
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}
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)
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.onAppear {
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store.mode = selectedMode
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UISegmentedControl.appearance().selectedSegmentTintColor = UIColor(
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red: 0.231, green: 0.510, blue: 0.965, alpha: 0.85)
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UISegmentedControl.appearance().setTitleTextAttributes(
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[.foregroundColor: UIColor.white], for: .selected)
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UISegmentedControl.appearance().setTitleTextAttributes(
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[.foregroundColor: UIColor(white: 0.62, alpha: 1)], for: .normal)
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UISegmentedControl.appearance().backgroundColor = UIColor(
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red: 0.031, green: 0.039, blue: 0.071, alpha: 1)
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}
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.sheet(isPresented: $showCamera) {
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CameraPicker(isPresented: $showCamera) { captured in
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// Normalise orientation immediately on capture
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store.sourceImage = captured.fixedOrientation()
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// Clear previous result and error when a new photo is taken
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store.generatedImage = nil
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store.errorMessage = nil
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}
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}
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.sheet(item: $shareImage) { img in
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ShareSheet(image: img)
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.ignoresSafeArea()
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}
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}
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}
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// MARK: - Shared simulator placeholder
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private struct SimulatorUnavailableCard: View {
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let icon: String
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let title: String
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let message: String
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var body: some View {
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ZStack {
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VStack(spacing: 14) {
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Image(systemName: icon)
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.font(.system(size: 40))
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.foregroundStyle(VelocityTheme.mutedFg)
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Text(title)
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.font(.system(size: 16, weight: .semibold))
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.foregroundStyle(VelocityTheme.foreground)
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Text(message)
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.font(.system(size: 13))
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.foregroundStyle(VelocityTheme.mutedFg)
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.multilineTextAlignment(.center)
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}
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.padding(24)
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.frame(maxWidth: .infinity, maxHeight: .infinity)
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}
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.background(
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RoundedRectangle(cornerRadius: 16)
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.fill(Color(red: 0.031, green: 0.039, blue: 0.071))
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.overlay(
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RoundedRectangle(cornerRadius: 16)
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.stroke(VelocityTheme.borderAccent, lineWidth: 1)
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)
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)
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}
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}
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private struct ProductionScopeCard: View {
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let icon: String
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let title: String
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let message: String
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var body: some View {
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HStack(alignment: .top, spacing: 12) {
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Image(systemName: icon)
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.font(.system(size: 18, weight: .semibold))
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.foregroundStyle(VelocityTheme.accent)
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.padding(.top, 2)
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VStack(alignment: .leading, spacing: 6) {
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Text(title)
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.font(.system(size: 14, weight: .semibold))
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.foregroundStyle(VelocityTheme.foreground)
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Text(message)
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.font(.system(size: 12))
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.foregroundStyle(VelocityTheme.mutedFg)
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.fixedSize(horizontal: false, vertical: true)
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}
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Spacer(minLength: 0)
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}
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.padding(14)
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.background(
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RoundedRectangle(cornerRadius: 14)
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.fill(VelocityTheme.surface)
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.overlay(
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RoundedRectangle(cornerRadius: 14)
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.stroke(VelocityTheme.borderAccent, lineWidth: 1)
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)
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)
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}
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}
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// MARK: - Sunseeker
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private struct SunseekerPanel: View {
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@Binding var sunNodesReady: Bool
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@State private var vm = SunseekerViewModel()
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var body: some View {
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ZStack(alignment: .topLeading) {
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ARSunOverlayView(sunNodesReady: $sunNodesReady, vm: vm)
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.clipShape(RoundedRectangle(cornerRadius: 20))
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// Retained as a stylistic design element framing the AR view
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DashedSunLine()
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.stroke(Color.yellow.opacity(0.9), style: StrokeStyle(lineWidth: 3, dash: [10, 8]))
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.padding(.horizontal, 24)
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.padding(.vertical, 80)
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VStack(alignment: .leading, spacing: 12) {
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// Info block
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VStack(alignment: .leading, spacing: 8) {
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Text("Sunseeker")
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.font(.headline)
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Text("Point the iPad toward windows to inspect yearly sun-entry path.")
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.font(.subheadline)
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.foregroundStyle(.secondary)
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}
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.padding(14)
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.background {
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GlassBlurView(style: .systemThinMaterial)
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.clipShape(RoundedRectangle(cornerRadius: 14))
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}
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if !vm.isReady && vm.locationError == nil {
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// Loading state
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HStack(spacing: 8) {
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ProgressView().tint(.white)
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Text("Looking for the Sun...")
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.font(.footnote)
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.foregroundStyle(.white)
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}
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.padding(.horizontal, 14)
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.padding(.vertical, 10)
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.background(Color.black.opacity(0.6).clipShape(Capsule()))
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}
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// Error banner (e.g. Location Denied)
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if let error = vm.locationError {
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HStack(spacing: 12) {
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Image(systemName: "exclamationmark.triangle.fill")
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.foregroundStyle(.yellow)
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Text(error)
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.font(.subheadline)
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.foregroundStyle(.white)
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Spacer()
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Button("Settings") {
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if let url = URL(string: UIApplication.openSettingsURLString) {
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UIApplication.shared.open(url)
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}
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}
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.buttonStyle(.borderedProminent)
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.tint(.white.opacity(0.2))
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}
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.padding(14)
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.background {
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RoundedRectangle(cornerRadius: 14)
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.fill(Color.red.opacity(0.8))
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}
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}
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}
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.padding(20)
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}
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}
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}
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// MARK: - Dream Weaver
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/// Available room types from integration guide §2
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private struct RoomType: Identifiable {
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let id: String // sent as the `room_type` form field
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let displayName: String
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let icon: String // SF Symbol
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}
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private let roomTypes: [RoomType] = [
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RoomType(id: "bedroom", displayName: "Bedroom", icon: "bed.double"),
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RoomType(id: "living_room", displayName: "Living Rm", icon: "sofa"),
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RoomType(id: "bathroom", displayName: "Bathroom", icon: "drop"),
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RoomType(id: "kitchen", displayName: "Kitchen", icon: "refrigerator"),
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RoomType(id: "dining_room", displayName: "Dining Rm", icon: "fork.knife"),
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RoomType(id: "home_office", displayName: "Office", icon: "desktopcomputer"),
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RoomType(id: "hallway", displayName: "Hallway", icon: "door.left.hand.open"),
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RoomType(id: "balcony", displayName: "Balcony", icon: "sun.max"),
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]
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private struct DreamWeaverPanel: View {
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@Binding var sourceImage: UIImage?
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@Binding var generatedImage: UIImage?
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@Binding var isProcessing: Bool
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@Binding var errorMessage: String?
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@Binding var showCamera: Bool
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/// Selected room type ID — sent as `room_type` field. nil = none chosen yet.
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@State private var selectedRoomType: String? = nil
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/// Optional extra keywords — sent as `keywords` field (§3.2)
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@State private var keywords: String = ""
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/// Server health: nil = checking, true = online, false = offline
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@State private var serverOnline: Bool? = nil
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var body: some View {
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VStack(spacing: 14) {
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// ── Preview card ──────────────────────────────────────────────
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ZStack {
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RoundedRectangle(cornerRadius: 20)
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.fill(Color.black.opacity(0.9))
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if let sourceImage {
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Image(uiImage: sourceImage)
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.resizable()
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.scaledToFit()
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.clipShape(RoundedRectangle(cornerRadius: 16))
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.padding(12)
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} else {
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ContentUnavailableView(
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"No Capture",
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systemImage: "camera.viewfinder",
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description: Text("Tap Capture to snap a room.")
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)
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.foregroundStyle(.white)
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}
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if let generatedImage {
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Image(uiImage: generatedImage)
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.resizable()
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.scaledToFit()
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.clipShape(RoundedRectangle(cornerRadius: 16))
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.padding(12)
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.transition(.opacity)
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}
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if isProcessing { ProcessingOverlay() }
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// Server health badge — top-right corner
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VStack {
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HStack {
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Spacer()
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HStack(spacing: 5) {
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Circle()
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.fill(serverOnline == true ? Color.green : serverOnline == false ? Color.red : Color.gray)
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.frame(width: 7, height: 7)
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Text(serverOnline == true ? "Server Online" : serverOnline == false ? "Server Offline" : "Checking...")
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.font(.system(size: 10, weight: .medium))
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.foregroundStyle(.white.opacity(0.8))
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}
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.padding(.horizontal, 10)
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.padding(.vertical, 5)
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.background(.black.opacity(0.45))
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.clipShape(Capsule())
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.padding(14)
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}
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Spacer()
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}
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}
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.frame(maxWidth: .infinity, minHeight: 420)
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.animation(.easeInOut(duration: 0.35), value: generatedImage)
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// ── Error banner ──────────────────────────────────────────────
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if let errorMessage {
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HStack(spacing: 10) {
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Image(systemName: "exclamationmark.triangle.fill")
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.foregroundStyle(.yellow)
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Text(errorMessage)
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.font(.footnote)
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.foregroundStyle(VelocityTheme.foreground)
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.fixedSize(horizontal: false, vertical: true)
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Spacer()
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}
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.padding(.horizontal, 14)
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.padding(.vertical, 10)
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.background(
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RoundedRectangle(cornerRadius: 12)
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.fill(Color.red.opacity(0.15))
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.overlay(
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RoundedRectangle(cornerRadius: 12)
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.stroke(Color.red.opacity(0.35), lineWidth: 1)
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)
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)
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.transition(.move(edge: .top).combined(with: .opacity))
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}
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// ── Room Type picker ───────────────────────────────────────
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ScrollView(.horizontal, showsIndicators: false) {
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HStack(spacing: 8) {
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ForEach(roomTypes) { room in
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Button {
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withAnimation(.spring(response: 0.3)) {
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// Tap again to deselect
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selectedRoomType = selectedRoomType == room.id ? nil : room.id
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}
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} label: {
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HStack(spacing: 6) {
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Image(systemName: room.icon)
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.font(.system(size: 11, weight: .medium))
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Text(room.displayName)
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.font(.system(size: 13, weight: .medium))
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}
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.padding(.horizontal, 12)
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.padding(.vertical, 7)
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.background(
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Capsule()
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.fill(selectedRoomType == room.id
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? Color(red: 0.231, green: 0.510, blue: 0.965)
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: Color.white.opacity(0.08))
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)
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.foregroundStyle(selectedRoomType == room.id ? .white : .white.opacity(0.6))
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.overlay(
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Capsule()
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.stroke(selectedRoomType == room.id
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? Color.clear
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: Color.white.opacity(0.12), lineWidth: 1)
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)
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}
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.buttonStyle(.plain)
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}
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}
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.padding(.horizontal, 2)
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}
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// ── Keywords input ───────────────────────────────────────────
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PromptInputBar(
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text: $keywords,
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isDisabled: sourceImage == nil || isProcessing || serverOnline == false
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) {
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Task { await generate() }
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}
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// ── Capture / Retake ─────────────────────────────────────────
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Button(sourceImage == nil ? "Capture" : "Retake") {
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showCamera = true
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}
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.buttonStyle(.borderedProminent)
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.frame(maxWidth: .infinity)
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.disabled(isProcessing)
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}
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.padding(16)
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.background {
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GlassBlurView(style: .systemThinMaterial)
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.clipShape(RoundedRectangle(cornerRadius: 18))
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.contentShape(RoundedRectangle(cornerRadius: 18))
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.onTapGesture {
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UIApplication.shared.sendAction(
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#selector(UIResponder.resignFirstResponder),
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to: nil, from: nil, for: nil
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)
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}
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}
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.animation(.easeInOut(duration: 0.3), value: errorMessage)
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.task { serverOnline = await ComfyClient.shared.checkHealth() }
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}
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@MainActor
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private func generate() async {
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guard let sourceImage, !isProcessing else { return }
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if serverOnline == false {
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errorMessage = "Server is currently offline. Please try again later."
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return
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}
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isProcessing = true
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errorMessage = nil
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do {
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let result = try await ComfyClient.shared.generateImage(
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source: sourceImage,
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roomType: selectedRoomType ?? roomTypes[0].id, // default: bedroom
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keywords: keywords.trimmingCharacters(in: .whitespaces)
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)
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withAnimation(.easeInOut(duration: 0.4)) {
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generatedImage = result
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}
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} catch {
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errorMessage = error.localizedDescription
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}
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isProcessing = false
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}
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}
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// MARK: - Prompt Input Bar
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private struct PromptInputBar: View {
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@Binding var text: String
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let isDisabled: Bool
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let onSubmit: () -> Void
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@FocusState private var isFocused: Bool
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@State private var shimmer = false
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private let placeholder = "gold, marble, luxury, etc."
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var body: some View {
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HStack(spacing: 10) {
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ZStack(alignment: .leading) {
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if text.isEmpty {
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Text(placeholder)
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.font(.system(size: 14))
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.foregroundStyle(Color.white.opacity(0.35))
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.padding(.leading, 4)
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.allowsHitTesting(false) // let taps pass through to the gesture below
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}
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TextField("", text: $text, axis: .vertical)
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.font(.system(size: 14))
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.foregroundStyle(Color.white)
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.lineLimit(1...3)
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.focused($isFocused)
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.submitLabel(.send)
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.onSubmit {
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guard !isDisabled, !text.trimmingCharacters(in: .whitespaces).isEmpty else { return }
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onSubmit()
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}
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.tint(Color(red: 0.231, green: 0.510, blue: 0.965))
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}
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.contentShape(Rectangle()) // expand hit area to full ZStack bounds
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.onTapGesture { isFocused = true } // focus immediately on any tap
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// Send arrow button
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Button {
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isFocused = false
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onSubmit()
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} label: {
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ZStack {
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Circle()
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.fill(
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LinearGradient(
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colors: [
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Color(red: 0.231, green: 0.510, blue: 0.965),
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Color(red: 0.40, green: 0.25, blue: 0.95)
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],
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startPoint: .topLeading,
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endPoint: .bottomTrailing
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)
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)
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.frame(width: 36, height: 36)
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Image(systemName: "arrow.up")
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.font(.system(size: 14, weight: .bold))
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.foregroundStyle(.white)
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}
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}
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.disabled(isDisabled || text.trimmingCharacters(in: .whitespaces).isEmpty)
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.opacity(isDisabled || text.trimmingCharacters(in: .whitespaces).isEmpty ? 0.4 : 1.0)
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.animation(.easeInOut(duration: 0.2), value: text.isEmpty)
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}
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.padding(.horizontal, 14)
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.padding(.vertical, 10)
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.background(
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RoundedRectangle(cornerRadius: 14)
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.fill(Color.white.opacity(0.06))
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.overlay(
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RoundedRectangle(cornerRadius: 14)
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.stroke(
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isFocused
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? Color(red: 0.231, green: 0.510, blue: 0.965).opacity(0.8)
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: Color.white.opacity(0.12),
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lineWidth: 1
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)
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)
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)
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.animation(.easeInOut(duration: 0.2), value: isFocused)
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}
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}
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// MARK: - Dollhouse
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private struct DollhousePanel: View {
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@Binding var hour: Double
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@Binding var tickHour: Int
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let haptics: UIImpactFeedbackGenerator
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var body: some View {
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VStack(spacing: 12) {
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SceneKitDollhouseView(hour: $hour)
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.clipShape(RoundedRectangle(cornerRadius: 20))
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.frame(maxWidth: .infinity, minHeight: 460)
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VStack(alignment: .leading, spacing: 8) {
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Text(String(format: "Time: %02d:00", Int(hour.rounded())))
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.font(.headline)
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Slider(value: $hour, in: 0...24, step: 0.25)
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.onChange(of: hour) { _, newValue in
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let rounded = Int(newValue.rounded())
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if rounded != tickHour {
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tickHour = rounded
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haptics.impactOccurred(intensity: 0.7)
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}
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}
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}
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.padding(14)
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.background {
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GlassBlurView(style: .systemThinMaterial)
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.clipShape(RoundedRectangle(cornerRadius: 14))
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}
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}
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}
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}
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// MARK: - SceneKit Dollhouse
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private struct SceneKitDollhouseView: UIViewRepresentable {
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@Binding var hour: Double
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func makeCoordinator() -> Coordinator {
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Coordinator()
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}
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func makeUIView(context: Context) -> SCNView {
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let view = SCNView()
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view.scene = context.coordinator.scene
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view.autoenablesDefaultLighting = false
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view.allowsCameraControl = true
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view.backgroundColor = UIColor.systemBackground
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context.coordinator.setupScene()
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context.coordinator.updateSunLight(hour: hour)
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return view
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}
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func updateUIView(_ uiView: SCNView, context: Context) {
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context.coordinator.updateSunLight(hour: hour)
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}
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final class Coordinator {
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let scene = SCNScene()
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private let sunNode = SCNNode()
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func setupScene() {
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let modelScene = InventoryModeAvailability.dollhouseAssetCandidates
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.compactMap { candidate in
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SCNScene(named: "\(candidate.name).\(candidate.ext)")
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}
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.first
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if let modelScene {
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let container = SCNNode()
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for child in modelScene.rootNode.childNodes {
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container.addChildNode(child.clone())
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}
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scene.rootNode.addChildNode(container)
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} else {
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let fallback = SCNFloor()
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fallback.firstMaterial?.diffuse.contents = UIColor.secondarySystemBackground
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scene.rootNode.addChildNode(SCNNode(geometry: fallback))
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}
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let camera = SCNCamera()
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let cameraNode = SCNNode()
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cameraNode.camera = camera
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cameraNode.position = SCNVector3(0, 4, 10)
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scene.rootNode.addChildNode(cameraNode)
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let light = SCNLight()
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light.type = .directional
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light.intensity = 1_200
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light.castsShadow = true
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sunNode.light = light
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scene.rootNode.addChildNode(sunNode)
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let ambient = SCNLight()
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ambient.type = .ambient
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ambient.intensity = 200
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let ambientNode = SCNNode()
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ambientNode.light = ambient
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scene.rootNode.addChildNode(ambientNode)
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}
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func updateSunLight(hour: Double) {
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let normalized = (hour / 24.0) * (2 * Double.pi)
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let x = Float(cos(normalized) * 8.0)
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let y = Float(max(sin(normalized) * 8.0, 1.0))
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let z = Float(sin(normalized + .pi / 3) * 6.0)
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sunNode.position = SCNVector3(x, y, z)
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sunNode.look(at: SCNVector3(0, 0, 0))
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}
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}
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}
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// MARK: - ProcessingOverlay
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private struct ProcessingOverlay: View {
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@State private var animate = false
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var body: some View {
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ZStack {
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RoundedRectangle(cornerRadius: 16)
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.fill(.black.opacity(0.45))
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Text("AI Processing...")
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.font(.headline.weight(.bold))
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.foregroundStyle(.white)
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.padding(.horizontal, 20)
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.padding(.vertical, 12)
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.background {
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GlassBlurView(style: .systemUltraThinMaterialDark)
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.clipShape(Capsule())
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}
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.overlay(
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Rectangle()
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.fill(
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LinearGradient(
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colors: [.clear, .white.opacity(0.6), .clear],
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startPoint: .leading,
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endPoint: .trailing
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)
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)
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.rotationEffect(.degrees(18))
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.offset(x: animate ? 160 : -160)
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.animation(.linear(duration: 1.2).repeatForever(autoreverses: false), value: animate)
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.blendMode(.screen)
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.mask(Capsule().frame(height: 44))
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)
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}
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.padding(12)
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.onAppear { animate = true }
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}
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}
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// MARK: - DashedSunLine
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private struct DashedSunLine: Shape {
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func path(in rect: CGRect) -> Path {
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var path = Path()
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path.move(to: CGPoint(x: rect.minX, y: rect.maxY * 0.75))
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path.addQuadCurve(
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to: CGPoint(x: rect.maxX, y: rect.maxY * 0.25),
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control: CGPoint(x: rect.midX, y: rect.minY + 30)
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)
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return path
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}
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}
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// MARK: - CameraPicker
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/// UIImagePickerController wrapper that delivers the captured image via a callback,
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/// triggering orientation fix and clearing stale state immediately on capture.
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private struct CameraPicker: UIViewControllerRepresentable {
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@Binding var isPresented: Bool
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let onCapture: (UIImage) -> Void
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func makeCoordinator() -> Coordinator {
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Coordinator(self)
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}
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func makeUIViewController(context: Context) -> UIImagePickerController {
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let picker = UIImagePickerController()
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picker.delegate = context.coordinator
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#if targetEnvironment(simulator)
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// Newer Simulators report camera as available but the shutter never
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// delivers an image. Force photo library so testing actually works.
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picker.sourceType = .photoLibrary
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#else
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if UIImagePickerController.isSourceTypeAvailable(.camera) {
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picker.sourceType = .camera
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picker.cameraCaptureMode = .photo
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} else {
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picker.sourceType = .photoLibrary
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}
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#endif
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return picker
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}
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func updateUIViewController(_ uiViewController: UIImagePickerController, context: Context) {}
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final class Coordinator: NSObject, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
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private let parent: CameraPicker
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init(_ parent: CameraPicker) {
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self.parent = parent
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}
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func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
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parent.isPresented = false
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}
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func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
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if let captured = info[.originalImage] as? UIImage {
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parent.onCapture(captured)
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}
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parent.isPresented = false
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}
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}
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}
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// MARK: - Share Sheet
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/// Wraps UIActivityViewController to match the native iOS Photos share experience.
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/// Natively includes: Save Image, AirDrop, Messages, Mail, Copy, and all installed share extensions.
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private struct ShareSheet: UIViewControllerRepresentable {
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let image: UIImage
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func makeUIViewController(context: Context) -> UIActivityViewController {
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UIActivityViewController(activityItems: [image], applicationActivities: nil)
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}
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func updateUIViewController(_ uvc: UIActivityViewController, context: Context) {}
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}
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// MARK: - UIImage + Identifiable
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// Required to use UIImage as the `item` in .sheet(item:)
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extension UIImage: @retroactive Identifiable {
|
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public var id: ObjectIdentifier { ObjectIdentifier(self) }
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}
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